{{Infobox level
| section = Memory
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613 bytes (77 words) - 16:00, 23 August 2024
* [[Level/Crude Awakening|Crude Awakening]]
* [[Level/NAND Gate|NAND Gate]]
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3 KB (422 words) - 16:26, 22 August 2024
=== Level components ===
* {{Component|Level Input||alpha}}
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6 KB (734 words) - 10:28, 19 February 2025
{{Infobox level
The Lab isn't a normal level, but rather a debugging tool. The Lab allows the player to save programs fo
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2 KB (294 words) - 11:16, 23 August 2024
* [[Component/1 Bit memory|1 Bit memory]]
=== Level ===
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3 KB (333 words) - 07:47, 2 September 2024
{{Infobox level
| section = Memory
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415 bytes (31 words) - 13:42, 22 August 2024
For this level you have to create a component that saves and loads an entire 8 bit value.
...mponent that saves a single bit, it's just a matter of placing eight 1 Bit memory components between the usual Byte Splitter/8 Bit Maker component pair.
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434 bytes (69 words) - 20:55, 28 October 2023
{{Infobox level
| section = Memory
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1 KB (158 words) - 17:41, 23 April 2025
* '''1bm''': One Bit Memory. The component in the game capable of storing a single bit with a save sign
* '''FA''': {{Component|Full Adder}}. The level/component in the game that adds 3 bits to a 2 bit result.
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3 KB (435 words) - 16:36, 30 November 2025
** Standard memory.
The ordering of pins on memory has changed, circuits will need to be updated for both the larger size and
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9 KB (1,418 words) - 19:59, 26 July 2025
...mplete. Some of these issues affect multiple levels, I only give the first level you are likely to come across them.
...lace 16-bit components, but the bit-width tool might not be present in the level.
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14 KB (2,026 words) - 16:01, 22 September 2025