- Components from inside the toolbox can now be selected via Hotkeys while holding the Shift key.
- Fixed some level texts and alignments.
- Fixed a bug in multiple levels where pictures and values displayed default values, leading to flickering, during compilation of circuits.
- Fixed a bug in level One Hot Encoding where no test results were shown when clicking the play button.
- Fixed a crash when a screen was linked to a component other than RAM. This is also no longer possible to do in the first place.
- Fixed an unintentional wire that was placed when starting the level XNOR gate
Breaking Change Update (the big one)[edit | edit source]
- Rewrite of the game to replace Godot engine
- Inputs and outputs are now bigger so that no two pins can overlap in custom components
- Built-in components are now bigger and shaped rectangular
- Byte components are replaced with word components, which are now colored light green
- Rework of existing components
- Multiple new components, some existing ones not reimplemented yet
- Bit-width is now customizable and almost any component can be used with a custom bit width
- Rewrite of the internal assembler system
- Invented new programming language that is used by the game
- Improved simulation speed by a lot
- New hint system that shows hints and solutions
- Shapes of custom components can now be edited
- Changes to the translation system
- LEG architecture is replaced with Symphony architecture
- Multiple new levels, some existing ones not reimplemented yet
- Multiple new computer concepts explained in levels and manual pages
- Some changes in level progression
- Changed tone of the campaign to be more educational and serious