Game updates

From Turing Complete

Upcoming Main Version[edit | edit source]

New Features[edit | edit source]

  • Components from inside the toolbox can now be selected via Hotkeys while holding the Shift key.

Bug Fixes and Changes[edit | edit source]

  • Fixed some level texts and alignments.
  • Fixed a bug in multiple levels where pictures and values displayed default values, leading to flickering, during compilation of circuits.
  • Fixed a bug in level One Hot Encoding where no test results were shown when clicking the play button.
  • Fixed a crash when a screen was linked to a component other than RAM. This is also no longer possible to do in the first place.
  • Fixed an unintentional wire that was placed when starting the level XNOR gate

Breaking Change Update (the big one)[edit | edit source]

Visuals[edit | edit source]

  • Rewrite of the game to replace Godot engine
  • Inputs and outputs are now bigger so that no two pins can overlap in custom components
  • Built-in components are now bigger and shaped rectangular
  • Byte components are replaced with word components, which are now colored light green
  • Rework of existing components

New Features[edit | edit source]

  • Multiple new components, some existing ones not reimplemented yet
  • Bit-width is now customizable and almost any component can be used with a custom bit width
  • Rewrite of the internal assembler system
  • Invented new programming language that is used by the game
  • Improved simulation speed by a lot
  • New hint system that shows hints and solutions
  • Shapes of custom components can now be edited
  • Changes to the translation system

Gameplay[edit | edit source]

  • LEG architecture is replaced with Symphony architecture
  • Multiple new levels, some existing ones not reimplemented yet
  • Multiple new computer concepts explained in levels and manual pages
  • Some changes in level progression
  • Changed tone of the campaign to be more educational and serious