Custom level creation/meta.txt

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This page descibes the early access verion 0.1346 save_breaker. It may not be completely correct for the the current stable version, nor the latest unstable version. Help us update it, and you get a cookie.

meta.txt is a text file that lists a number of fields that describe the level, each field should start on a new line. While most of these are optional you should set at least:

  • kind
  • size
  • title
  • dialogue

Fields[edit | edit source]

  • kind: LevelKind
    • One of misc, combinational, sequential, architecture, factory
  • immutable_program: Bool
    • Player cannot edit the program in assembley enabled RAM & ROM
  • immutable_spec: Bool
    • Player cannot edit the spec.isa
  • overwrite_assembly: Bool
  • no_score: Bool
  • tests: SInt
    • Number of tests to run, defaults to 1
  • title: String
    • Pretty name for display in game
  • default_isa_spec: String
  • default_assembly: String
  • no_panel: Bool
  • no_state_ui: Bool
  • no_controls: Bool
  • size: (S16,S16,S16,S16)
    • Coordinates of the edges of the allowed draw area (left, top, right, bottom)
    • Ignored for architecture levels
  • unlocks_components: [ComponentKind]
  • components_available: {ComponentKind: SInt}
    • This overrides the default component list based on the level progression
    • Maximum number of allowed instances of ComponentKind
    • -1 means unlimited
    • If this option is specified then custom components will NOT be available unless the IO pins (com_cc_input: -1, com_cc_output: -1) are also listed.
  • add_components: {ComponentKind: SInt}
    • This adds to the default component list based on the level progression
    • -1 means unlimited
  • remove_components: [ComponentKind]
    • Exclude these Components from the build menu
  • tick_past_fail: SInt
  • output_history_pins: SInt
  • copy_solution_to_level: [String]
    • Note: Potentially broken parsing code, might copy stuff to weird locations on small mistakes
  • copy_solution_to_architecture: String
  • save_solution_as_custom: String
  • unlocks_info: String
  • input_labels: [(String,)|(String,String)|(String,String,String)]
    • Same Note, but less danger, just messed up names
  • output_labels: [String]
    • Same Note
  • unlocks_pages: [String]
    • Same Note
  • unlocks_special: [String]
    • Same Note
  • background: UInt
  • arch_input_word_size: SInt
  • next_level: String
  • dialogue: Dialogue
  • post_mortem_first_win: Dialogue
  • post_mortem: Dialogue

Dialogue[edit | edit source]

The <Dialogue> format is TODO.

Hints[edit | edit source]

To disable all custom components specify components_available with all of the allowed built-in components, excluding the IO pins.