Known issues/2.0.16

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This page descibes the early access verion 2.0.16 apha. It may not be completely correct for the the current stable version, nor the latest unstable version. Help us update it, and you get a cookie.

A number of levels in version are known to be broken, and require some workarounds to complete. Some of thes issues affect multiple levels, I only give the first level you are likely to come across them.

Unofficial partial fixes[edit | edit source]

Some of the levels can be fixed by replacing the game's campaign folder with an amended version from GitHub, provided by the user ERYK500.

These are UNOFFICIAL patches - Please do not report problems to the game's developer. Instead, post on the TC Discord server in the #new-patch-talk channel.

This is a limited fix as some of the issues are engine limitations, which require a game update to resolve.

Symphony Counter[edit | edit source]

Missing bit-width tool and 16-bit

You should be able to place 16-bit components, but the bit-width tool might not be present in the level.

You can try pasting the following line into levels.txt (which is found in your save folder, check the location in Options):

symphony_register_1,true,10000,10000,0,Default

Some people report that the bit-width tool appears simply by going to the Sandbox then component factory. This works only if you first hoover the cursor over wire colors tool in a way that color panel stays open when the cursor is moved away and than click on Sandbox button.

If that does not work you can copy-paste 16-bit components from the sandbox.

Wire Spaghetti[edit | edit source]

RAM broken in Wire Spaghetti

Various issues with RAM in Wire Spaghetti and following levels.

These stem from the lack of API in text.si to identify which RAM block is the program and which is the register file.

WORKAROUND A:

  1. Delete the RAM for both register file and program.
  2. Set the bit width tool to 16, if you don't have it, see above or move onto B below.
  3. Place a 16-bit RAM for the register file (the size is hidden).
  4. Set the bit width tool to 32.
  5. Place a 32-bit RAM (again size is hidden) for the program.
  6. These steps should be taken in order. This might take several attempts, for reasons that are unclear to me.

WORKAROUND B:

  1. Delete the RAM for both register file and program.
  2. Copy-paste a 16-bit RAM from sandbox for the register file, then
  3. Copy-paste a 32-bit RAM from sandbox for the program.
  4. These steps should be taken in order. This might take several attempts, for reasons that are unclear to me.

WORKAROUND C:

If the above doesn't work, you can also try this, which has been reported to help.

  1. Remove the program counter (PC) from the level;
  2. Switch schematics to anything else for a moment;
  3. Return to the level;
  4. Replace the PC in its original place

Wire Spaghetti level log out of date

The level log for Wire Spaghetti states: 3. Click "Edit link components" on the program component and then "Add register file". (do not connect the zr register)

This is now wrong, zr should be linked, as part of the register file.

RAM is byte addressed[edit | edit source]

The level log does not make clear that RAM is byte addressed (this is a change from 0.1059).

Since the register file entries are 16-bits (2 bytes) wide the register address should be adjusted to match.

r9 should have value 65535 not 0[edit | edit source]

If you see this error on tick 62, then you are writing to and reading from the zero register, this is an error in your circuit, not a bug in the game.

Integrating ALU[edit | edit source]

The ALU you previous built has a multipy instruction. The tests for Integrating ALU assume mul returns zero.

WORKAROUND: Delete or otherwise disable the multiply componet inside the ALU custom component.

RAM[edit | edit source]

The level log is incomplete.[edit | edit source]

There are 4 new instructions:

  • store_16
  • load_16
  • store_8
  • load_8

The level log incorrectly states put the store port at the top, they should (for this level) be at the bottom.

WORKAROUND: Add to the existing program block from bottom to top:

  1. a 16-bit store port, then
  2. an 8-bit store.
  3. Move the existing 32 bit load port above the store ports, followed by
  4. a 16-bit load port, and
  5. an 8-bit load port.

Instruction aliases[edit | edit source]

Level fails to compile due to wrong meta.txt[edit | edit source]

Edit Turing Complete\campaign\symphony_9_aliases\meta.txt and delete the last 4 lines of default_assembly, so that the section reads

default_assembly = `
in r1
mov r2, r1
neg r3, r2
not r4, r2
`

Level fails due to wrong test.si[edit | edit source]

Edit Turing Complete\campaign\symphony_9_aliases\test.si and replace the it all with

def get_input($scratch_space: [Int], tick: Int, $inputs: [Int]) {
    inputs[0] = 10
}

def check_output($scratch_space: [Int], tick: Int, inputs: [Int], outputs: [Int]) TestResult {
    switch tick
        0 {
            if get_register_value(1) != 10 {
                set_error(`The first instruction is supposed to move the input value (10) to r1.`)
                return fail
            }
        }
        1 {
            if get_register_value(2) != 10 {
                set_error(`The first instruction is supposed to move the input value (10) to r2.`)
                return fail
            }
        }
        2 {
            if get_register_value(3) != 65526 {
                set_error(`Negate r2 and store the result (65526) in r3.`)
                return fail
            }
        }
        3 {
            if get_register_value(4) != 65525 {
                set_error(`NOT r2 and store the result (-9) in r4.`)
                return fail
            }
            return win
        } 
}

Various levels[edit | edit source]

A number of levels' meta.txt have out of date spec.isa, these can be fixed with a simple regex

s/(^|  )([01][01])0/$10$2/g