Component/Console: Difference between revisions

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m (Gelthor moved page Console to Component/Console: Should be a subpage under Component)
(Added infobox)
 
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Console - is a 80x24 text display.
{{Infobox component
| component    = Console
| type        = io
| subtype      = display
}}
 
Console is a 80x24 text display.
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]]Inputs:
[[File:Component Console filled CP850.png|thumb|Console full of text (Normal Mode)]]Inputs:
# '''Offset''' (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.
# '''Offset''' (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.


=== Working with Console ===
=== Working with Console ===
Firstly, connect a [[Ram|RAM]] component to the Console using the [[Link Components]] button on the right-top side.
Firstly, connect a {{Component|RAM}} component to the Console using the [[Link Components]] button on the right-top side.


Then, you need to choose the display mode:
Then, you need to choose the display mode:
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==== Normal Mode ====
==== Normal Mode ====
In this mode, every byte of RAM is representing a character defined by the [[Code Page]]
In this mode, every byte of RAM is representing a character defined by the [[Code Page]].


==== Color Mode ====
==== Color Mode ====
In this mode, each character takes 7 bytes. (it's 8 byte aligned for convenience)
In this mode, each character takes 7 bytes. (It's 8 byte aligned for convenience.)


The first byte is the same as in Normal Mode.
The first byte is the same as in Normal Mode.

Latest revision as of 15:10, 22 August 2024

Console
Type io / display

Console is a 80x24 text display.

4 Console screens put together for bigger resolution
Console full of text (Normal Mode)

Inputs:

  1. Offset (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.

Working with Console[edit | edit source]

Firstly, connect a RAM component to the Console using the Link Components button on the right-top side.

Then, you need to choose the display mode:

Console (Color Mode)

Normal Mode[edit | edit source]

In this mode, every byte of RAM is representing a character defined by the Code Page.

Color Mode[edit | edit source]

In this mode, each character takes 7 bytes. (It's 8 byte aligned for convenience.)

The first byte is the same as in Normal Mode.

Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).

And the last 3 bytes represent the character's background color (same format).

Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.