Component/Console

From Turing Complete
(Redirected from Console)
Console
Type io / display

Console is a 80x24 text display.

4 Console screens put together for bigger resolution
Console full of text (Normal Mode)

Inputs:

  1. Offset (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.

Working with Console[edit | edit source]

Firstly, connect a RAM component to the Console using the Link Components button on the right-top side.

Then, you need to choose the display mode:

Console (Color Mode)

Normal Mode[edit | edit source]

In this mode, every byte of RAM is representing a character defined by the Code Page.

Color Mode[edit | edit source]

In this mode, each character takes 7 bytes. (It's 8 byte aligned for convenience.)

The first byte is the same as in Normal Mode.

Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).

And the last 3 bytes represent the character's background color (same format).

Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.