FAQ: Difference between revisions

From Turing Complete
(Clarified that rotating a section disconnects it)
m (Fixed CSS template name)
Line 1: Line 1:
<templatestyles src=Template:Controls/style.css/>
<templatestyles src=Template:Controls/styles.css/>


''See also'' [https://turingcomplete.game/FAQ the official FAQ], and the [https://github.com/Turing-Complete-Game/Suggestions-and-Issues/blob/main/.github/FAQ.md github FAQ].
''See also'' [https://turingcomplete.game/FAQ the official FAQ], and the [https://github.com/Turing-Complete-Game/Suggestions-and-Issues/blob/main/.github/FAQ.md github FAQ].

Revision as of 21:43, 14 November 2023

See also the official FAQ, and the github FAQ.

How do I Rotate?

  • You can rotate a componet before it is placed with the hotkey, which by default is Space.
  • A single placed component can be rotated the same way provided it is not connected to anything else.
  • A group of connected componets and wire can be rotated by selecting, cutting, rotating and then pasting it. By default this is
    • Shift-drag, CTRLX, Space, CTRLV
    • Any wire connection internal to the selection will be preserved.
    • However this will break any wire connections (and watch links) between the selection and the rest of the circuit. You cannot rotate a selection without disconnecting it from the rest of the circuit.

What are the extra RAM input/outpus for?

They allow the RAM to load and store words wider than 64 bits on 64 bit wires.

RAM, Latency RAM and Fast RAM have 4 Input value and Output pins. Only the first is used when the data width is set to 8, 16, 32 or 64 bits. The first 2 are used when the data width is set to 128. All 4 are used when it is set to 256.