(How do I rotate) |
(What are the extra RAM input/outpus for) |
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''See also'' [https://turingcomplete.game/FAQ the official FAQ]. | |||
===How do I Rotate?=== | ===How do I Rotate?=== | ||
* You can rotate a componet before it is placed with the [[Controls|hotkey]], which by default is {{kbd|Space}}. | * You can rotate a componet before it is placed with the [[Controls|hotkey]], which by default is {{kbd|Space}}. | ||
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* There is no way to rotate a portion while it is connected to section that is not roated. | * There is no way to rotate a portion while it is connected to section that is not roated. | ||
===What are the extra RAM input/outpus for?=== | |||
They allow the RAM to load and store words wider than 64 bits on 64 bit wires. | |||
{{Component|RAM}}, {{component|Latency RAM}} and {{component|Fast RAM}} have 4 `Input value` and `Output` pins. Only the first is used when the bitwidth is set to 8, 16, 32 or 64 bits. The first 2 are used when the bit width is set to 128. All 4 are used when the bit width is set to 256. |
Revision as of 21:51, 11 November 2023
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See also the official FAQ.
How do I Rotate?
- You can rotate a componet before it is placed with the hotkey, which by default is .
- A single placed component can be rotated the same way provided it is not connected to anything else.
- A group of connected componets and wire can be rotated by selecting, cutting, rotating and then pasting it. By default this is
- There is no way to rotate a portion while it is connected to section that is not roated.
What are the extra RAM input/outpus for?
They allow the RAM to load and store words wider than 64 bits on 64 bit wires.
RAM, Latency RAM and Fast RAM have 4 `Input value` and `Output` pins. Only the first is used when the bitwidth is set to 8, 16, 32 or 64 bits. The first 2 are used when the bit width is set to 128. All 4 are used when the bit width is set to 256.