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''See also'' [https://turingcomplete.game/FAQ the official FAQ], and the [https://github.com/Turing-Complete-Game/Suggestions-and-Issues/blob/main/.github/FAQ.md github FAQ]. | ''See also'' [https://turingcomplete.game/FAQ the official FAQ], and the [https://github.com/Turing-Complete-Game/Suggestions-and-Issues/blob/main/.github/FAQ.md github FAQ]. | ||
===Common abbreviations=== | |||
* '''LUT''': Look up table | |||
* '''CC''': Custom Component, one made in the Component Factory | |||
===How do I Rotate?=== | ===How do I Rotate?=== | ||
* You can rotate a | * You can rotate a component before it is placed with the [[Controls|hotkey]], which by default is {{kbd|Space}}. | ||
* A single placed component can be rotated the same way provided it is not connected to anything else. | * A single placed component can be rotated the same way provided it is not connected to anything else. | ||
* A group of connected | * A group of connected components and wire can be rotated by selecting, cutting, rotating and then pasting it. By default this is | ||
** {{kbd|Shift}}{{mouse|l}}-drag, {{kbd|CTRL}}{{kbd|X}}, {{kbd|Space}}, {{kbd|CTRL}}{{kbd|V}} | ** {{kbd|Shift}}{{mouse|l}}-drag, {{kbd|CTRL}}{{kbd|X}}, {{kbd|Space}}, {{kbd|CTRL}}{{kbd|V}} | ||
** Any wire connection internal to the selection will be preserved. | ** Any wire connection internal to the selection will be preserved. | ||
** However this will break any [[wire]] connections (and [[watch links]]) between the selection and the rest of the circuit. You cannot rotate a selection without disconnecting it from the rest of the circuit. | ** However this will break any [[wire]] connections (and [[watch links]]) between the selection and the rest of the circuit. You cannot rotate a selection without disconnecting it from the rest of the circuit. | ||
===I've finished the last level but my profile says "Complete: 95%"=== | |||
Some levels have not syncronised with the server for some reason. To resubmit them go to the game <code>Options</code> → <code>Score Sync</code>. This will show <code>Resubmit</code> for the levels that the game is resubmitting. This fixes this issue most of the time. | |||
{{TODO}} Other options to try if this doesn't resolve it. | |||
===What are the extra RAM input/outpus for?=== | ===What are the extra RAM input/outpus for?=== |
Latest revision as of 11:40, 23 October 2024
See also the official FAQ, and the github FAQ.
Common abbreviations[edit | edit source]
- LUT: Look up table
- CC: Custom Component, one made in the Component Factory
How do I Rotate?[edit | edit source]
- You can rotate a component before it is placed with the hotkey, which by default is .
- A single placed component can be rotated the same way provided it is not connected to anything else.
- A group of connected components and wire can be rotated by selecting, cutting, rotating and then pasting it. By default this is
- -drag, , ,
- Any wire connection internal to the selection will be preserved.
- However this will break any wire connections (and watch links) between the selection and the rest of the circuit. You cannot rotate a selection without disconnecting it from the rest of the circuit.
I've finished the last level but my profile says "Complete: 95%"[edit | edit source]
Some levels have not syncronised with the server for some reason. To resubmit them go to the game Options
→ Score Sync
. This will show Resubmit
for the levels that the game is resubmitting. This fixes this issue most of the time.
TODO: Other options to try if this doesn't resolve it.
What are the extra RAM input/outpus for?[edit | edit source]
They allow the RAM to load and store words wider than 64 bits on 64 bit wires.
RAM, Latency RAM and Fast RAM have 4 Input value and Output pins. Only the first is used when the data width is set to 8, 16, 32 or 64 bits. The first 2 are used when the data width is set to 128. All 4 are used when it is set to 256.