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<templatestyles src=Template:Controls/styles.css/> ''See also'' [https://turingcomplete.game/FAQ the official FAQ], and the [https://github.com/Turing-Complete-Game/Suggestions-and-Issues/blob/main/.github/FAQ.md github FAQ]. ===Common abbreviations=== * '''LUT''': Look up table * '''CC''': Custom Component, one made in the Component Factory ===How do I Rotate?=== * You can rotate a component before it is placed with the [[Controls|hotkey]], which by default is {{kbd|Space}}. * A single placed component can be rotated the same way provided it is not connected to anything else. * A group of connected components and wire can be rotated by selecting, cutting, rotating and then pasting it. By default this is ** {{kbd|Shift}}{{mouse|l}}-drag, {{kbd|CTRL}}{{kbd|X}}, {{kbd|Space}}, {{kbd|CTRL}}{{kbd|V}} ** Any wire connection internal to the selection will be preserved. ** However this will break any [[wire]] connections (and [[watch links]]) between the selection and the rest of the circuit. You cannot rotate a selection without disconnecting it from the rest of the circuit. ===I've finished the last level but my profile says "Complete: 95%"=== Some levels have not syncronised with the server for some reason. To resubmit them go to the game <code>Options</code> → <code>Score Sync</code>. This will show <code>Resubmit</code> for the levels that the game is resubmitting. This fixes this issue most of the time. {{TODO}} Other options to try if this doesn't resolve it. ===What are the extra RAM input/outpus for?=== They allow the RAM to load and store words wider than 64 bits on 64 bit wires. {{Component|RAM}}, {{component|Latency RAM}} and {{component|Fast RAM}} have 4 {{pin|Input value}} and {{pin|Output}} pins. Only the first is used when the '''data width''' is set to 8, 16, 32 or 64 bits. The first 2 are used when the '''data width''' is set to 128. All 4 are used when it is set to 256.
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