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== Level changes == === Components === In general custom components (CCs) are now allowed to be placed in (almost) all levels. Any CCs that contain built-ins (even recursively) will not be included in that level's build menu. Placing and then editing a CC to include a disallowed built-in will result in the level not being scored. === Outputs === Most levels now distinguish between disconnected(Z-state {{Z}}) and zero or {{Off}}. If the level expects {{Off}} or <code>0</code> it will not accept {{Z}}. {{Level|Bit Switch}} is a the first level where this might be noticed, some previous solutions that output {{Z}} will no longer pass and need to be fixed. === Overture === The Overture opcodes have changed, but the Overture levels are relatively unchanged otherwise. {| class="wikitable" ! Operation ! Old opcode ! New opcode |- | OR || 0 || 1 |- | NAND || 1 || 0 |- | NOR || 2 || 3 |- | AND || 3 || 2 |- | ADD || 4 || 4 |- | SUB || 5 || 5 |} This can be fixed by: {{spoiler|Replacing what used to be Byte OR gate with a Word NAND gate set to a width of 8 in your Overture ALU.}} {| class="wikitable" ! Condition ! Old ! New |- | Never || 0 || 0 |- | Always || 4 || 1 |- | Equal to 0 || 1 || 2 |- | Not Equal to 0 || 5 || 3 |- | Less than 0 || 2 || 4 |- | Greater than or Equal to 0 || 6 || 5 |- | Less than or Equal to 0 || 3 || 6 |- | Greater than 0 || 7 || 7 |} This can be fixed by: {{spoiler|Rearranging the bits from the condition input.}} === LEG === The LEG levels in CPU Architecture 2, and beyond, have been completely replaced with the Symphony (a whole new architecture) levels, there are too many changes to list here.
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