m (Gelthor moved page 1-bit Memory to Component/1 Bit memory: Should be a subpage under Component & Correct capitalisation to match that from the game) |
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{{Infobox component | |||
| image = Component_BitMemory.png | |||
| bit-width = 1 | |||
| type = 1bit | |||
| prerequisite = Saving Gracefully | |||
}} | |||
The 1-bit Memory component is a way to remember the state of a bit. Whenever the Save Enable is {{On}}, it will retain whatever value is on the Save Value pin. It always outputs the current value that is stored. You can think of it as a sticky bit. | The 1-bit Memory component is a way to remember the state of a bit. Whenever the Save Enable is {{On}}, it will retain whatever value is on the Save Value pin. It always outputs the current value that is stored. You can think of it as a sticky bit. |
Latest revision as of 03:18, 27 August 2024
Width | 1 |
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Type | 1bit |
Unlocked by | Saving Gracefully |
The 1-bit Memory component is a way to remember the state of a bit. Whenever the Save Enable is , it will retain whatever value is on the Save Value pin. It always outputs the current value that is stored. You can think of it as a sticky bit.