Component/1 Bit memory: Difference between revisions

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m (Gelthor moved page 1-bit Memory to Component/1 Bit memory: Should be a subpage under Component & Correct capitalisation to match that from the game)
(Added infobox)
 
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{{Infobox component
| image        = Component_BitMemory.png
| bit-width    = 1
| type        = 1bit
| prerequisite = Saving Gracefully
}}
The 1-bit Memory component is a way to remember the state of a bit.  Whenever the Save Enable is {{On}}, it will retain whatever value is on the Save Value pin.  It always outputs the current value that is stored.  You can think of it as a sticky bit.
The 1-bit Memory component is a way to remember the state of a bit.  Whenever the Save Enable is {{On}}, it will retain whatever value is on the Save Value pin.  It always outputs the current value that is stored.  You can think of it as a sticky bit.

Latest revision as of 03:18, 27 August 2024

1 Bit memory
Width 1
Type 1bit
Unlocked by Saving Gracefully

The 1-bit Memory component is a way to remember the state of a bit. Whenever the Save Enable is , it will retain whatever value is on the Save Value pin. It always outputs the current value that is stored. You can think of it as a sticky bit.