(Removed colons) |
(Fixed hierarchy) |
||
Line 1: | Line 1: | ||
Console - is a 80x24 text display. | Console - is a 80x24 text display. | ||
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]] | [[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]] | ||
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]] | [[File:Component Console.png|thumb|Console full of text (Normal Mode)]]Inputs: | ||
# '''Offset''' (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions. | # '''Offset''' (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions. | ||
Revision as of 21:42, 18 March 2024
Console - is a 80x24 text display.
Inputs:
- Offset (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.
Working with Console
Firstly, connect a RAM component to the Console using the Link Components button on the right-top side.
Then, you need to choose the display mode:
Normal Mode
In this mode, every byte of RAM is representing a character defined by the Code Page
Color Mode
In this mode, each character takes 7 bytes. (it's 8 byte aligned for convenience)
The first byte is the same as in Normal Mode.
Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).
And the last 3 bytes represent the character's background color (same format).
Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.