Component/Console: Difference between revisions

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Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).
Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).


And the last 3 bytes represent the character's background color (same format).<!-- Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background. -->
And the last 3 bytes represent the character's background color (same format).
 
''<sup>Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.</sup>''

Revision as of 21:34, 18 March 2024

Console - is a 80x24 text display.

4 Console screens put together for bigger resolution
Console full of text (Normal Mode)
Inputs:
  1. Offset (32 bit) - This input dictates the address offset for the screen. It's useful when your video memory is allocated at some offset of PC's RAM and not in a separate RAM component.It's also useful when you want to put multiple Console screens together to achieve bigger resolutions.

Working with Console:

Firstly, connect a RAM component to the Console using the Link Components button on the right-top side.

Then, you need to choose the display mode:

Console (Color Mode)

Normal Mode:

In this mode, every byte of RAM is representing a character defined by the Code Page

Color Mode:

In this mode, each character takes 7 bytes. (it's 8 byte aligned for convenience)

The first byte is the same as in Normal Mode.

Next 3 bytes represent the character color (in "RRRRRRRR GGGGGGGG BBBBBBBB" format).

And the last 3 bytes represent the character's background color (same format).

Note: If you're using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.