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	<id>http://turingcomplete.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Custom_level_creation%2Fcircuit.data</id>
	<title>Custom level creation/circuit.data - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://turingcomplete.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Custom_level_creation%2Fcircuit.data"/>
	<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;action=history"/>
	<updated>2026-04-16T21:54:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9468&amp;oldid=prev</id>
		<title>Altrag: Remove breadcrumbs in favor of built-ins</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9468&amp;oldid=prev"/>
		<updated>2025-02-19T10:00:02Z</updated>

		<summary type="html">&lt;p&gt;Remove breadcrumbs in favor of built-ins&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:00, 19 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Breadcrumbs}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Early-access-version|0|1346}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Early-access-version|0|1346}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Altrag</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9467&amp;oldid=prev</id>
		<title>Altrag: Update breadcrumbs</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9467&amp;oldid=prev"/>
		<updated>2025-02-19T09:59:50Z</updated>

		<summary type="html">&lt;p&gt;Update breadcrumbs&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:59, 19 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Breadcrumbs&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Alpha Branch|Custom level creation&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Breadcrumbs}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Early-access-version|0|1346}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Early-access-version|0|1346}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Altrag</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9326&amp;oldid=prev</id>
		<title>Altrag at 00:45, 15 January 2025</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9326&amp;oldid=prev"/>
		<updated>2025-01-15T00:45:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 15 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Breadcrumbs|Alpha Branch|Custom level creation}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Breadcrumbs|Alpha Branch|Custom level creation}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Early-access-version|0|1346}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Altrag</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9323&amp;oldid=prev</id>
		<title>Altrag: Created page with &quot;{{Breadcrumbs|Alpha Branch|Custom level creation}} The &lt;code&gt;circuit.data&lt;/code&gt; file contains the default layout of the level.  It is the same file format as the &lt;code&gt;circuit.data&lt;/code&gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and...&quot;</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Custom_level_creation/circuit.data&amp;diff=9323&amp;oldid=prev"/>
		<updated>2025-01-14T23:26:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Breadcrumbs|Alpha Branch|Custom level creation}} The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Breadcrumbs|Alpha Branch|Custom level creation}}&lt;br /&gt;
The &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; file contains the default layout of the level.  It is the same file format as the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; associated with player schematics, and is created and modified in-game in much the same way as regular play.  The two biggest differences are that we want to allow and utilize indelible (red) components to pre-defined required components (currently only the various styles of input and output pins, delay lines and registers are available as indelible components), and that we need to use a command to write our changes back to the level directory.&lt;br /&gt;
&lt;br /&gt;
To do that, first create your level directory as described under [[Custom level creation/Getting started|Getting Started]].  Once you have level directory, you can load your level by opening the {{Console}} and running the {{Console|load|my_level}} command (if your new level directory is named &amp;lt;code&amp;gt;my_level&amp;lt;/code&amp;gt;).&lt;br /&gt;
{{note|type=warn|The {{Console|load}} command performs a normal game level load, including the last opened schematic.  Make sure to create a new schematic before proceeding, if necessary.}}&lt;br /&gt;
&lt;br /&gt;
After your level is loaded, open the {{Console}} again and run the {{Console|dev_mode|on}} command to enable the &amp;lt;code&amp;gt;DEV&amp;lt;/code&amp;gt; component menu where the indelible components are located.  Place and adjust components as necessary.  You can include pre-defined bit (blue) and word (green) components as well as wiring if you desire, but keep in mind the player will be able to modify or delete such components and wiring.  Only the indelible (red) components are locked and cannot be removed during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Once you are satisfied with your level layout, open the {{Console}} once more and run the {{Console|save_level}} command to store your changes in the level&amp;#039;s &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{note|type=warn|As with above, the game will treat your level as a normal schematic and will update the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; in your save directory, and it will load and save as normal.  However, that will not update the &amp;lt;code&amp;gt;circuit.data&amp;lt;/code&amp;gt; in the game directory, so be sure to run the {{Console|save_level}} command separately.}}&lt;/div&gt;</summary>
		<author><name>Altrag</name></author>
	</entry>
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