Toggle search
Search
Toggle menu
notifications
Toggle personal menu
Editing
Custom level creation/Getting started
(section)
From Turing Complete
Views
Read
Edit
Edit source
View history
associated-pages
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Getting started == The easiest starting point is to copy an existing level that is similar in style to what you're trying to create. Each level is stored in a separate directory containing several files: * [[Custom level creation/circuit.data|<code>circuit.data</code>]] is the default level layout, allowing the inclusion of indelible (red) components, suggested components, etc. * [[Custom level creation/meta.txt|<code>meta.txt</code>]] contains the bulk of the level metadata including the level's display name, level log text, level dimensions, default assembly ISA, default assembly code, and several other bits of data. * [[Custom level creation/ui.txt|<code>ui.txt</code>]] contains metadata regarding images and text properties (font, size, etc.) used in the display panel at the bottom of the screen. * [[Custom level creation/test.si|<code>test.si</code>]] is the code the game will run to initialize and perform testing of the player's circuits.
Summary:
Please note that all contributions to Turing Complete are considered to be released under the Creative Commons Attribution-ShareAlike (see
TuringComplete:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)