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Custom level creation/ui.txt
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== Text metadata == <pre> [text id="text_id" text="Any text you wish to display" font=mono size=24 align=left x=78 y=90 hidden=true] </pre> * <code>id</code> An identifier that can be used by the test code to reference the text object. * <code>text</code> The text to be displayed. * <code>font</code> The font face. Currently only <code>mono</code> is supported. Any other option will use the game's normal font. * <code>size</code> The font size. The game's standard size is 24. * <code>align</code> The text alignment. Can be <code>left</code> or <code>right</code>. The default is centered text. ** {{note}} The alignment is measured from center, so <code>left</code> aligned grows from center to the right, and <right> aligned grows from center to the left. This can make it appear like the values are reversed if you're not expecting it! * <code>x</code> The horizontal offset of the text from the center of the panel (negative values are left). * <code>y</code> The vertical offset of the text from the top of the panel (negative values are up - above the panel itself). * <code>hidden</code> If true, the text will not be displayed until the test code changes this property to false.
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