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	<id>http://turingcomplete.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SomeGuy</id>
	<title>Turing Complete - User contributions [en]</title>
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	<updated>2026-04-22T00:06:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3522</id>
		<title>Component/Console</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3522"/>
		<updated>2024-03-18T21:42:21Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: Fixed hierarchy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console - is a 80x24 text display.&lt;br /&gt;
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]&lt;br /&gt;
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]]Inputs:&lt;br /&gt;
# &#039;&#039;&#039;Offset&#039;&#039;&#039; (32 bit) - This input dictates the address offset for the screen. It&#039;s useful when your video memory is allocated at some offset of PC&#039;s RAM and not in a separate RAM component.It&#039;s also useful when you want to put multiple Console screens together to achieve bigger resolutions.&lt;br /&gt;
&lt;br /&gt;
=== Working with Console ===&lt;br /&gt;
Firstly, connect a [[Ram|RAM]] component to the Console using the [[Link Components]] button on the right-top side.&lt;br /&gt;
&lt;br /&gt;
Then, you need to choose the display mode:&lt;br /&gt;
[[File:Component Console Color Mode.png|thumb|298x298px|Console (Color Mode)]]&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode ====&lt;br /&gt;
In this mode, every byte of RAM is representing a character defined by the [[Code Page]]&lt;br /&gt;
&lt;br /&gt;
==== Color Mode ====&lt;br /&gt;
In this mode, each character takes 7 bytes. (it&#039;s 8 byte aligned for convenience)&lt;br /&gt;
&lt;br /&gt;
The first byte is the same as in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
Next 3 bytes represent the character color (in &amp;quot;RRRRRRRR GGGGGGGG BBBBBBBB&amp;quot; format).&lt;br /&gt;
&lt;br /&gt;
And the last 3 bytes represent the character&#039;s background color (same format).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;Note: If you&#039;re using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.&amp;lt;/sup&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3521</id>
		<title>Component/Console</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3521"/>
		<updated>2024-03-18T21:35:57Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: Removed colons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console - is a 80x24 text display.&lt;br /&gt;
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]&lt;br /&gt;
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]]&lt;br /&gt;
&lt;br /&gt;
====== Inputs: ======&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Offset&#039;&#039;&#039; (32 bit) - This input dictates the address offset for the screen. It&#039;s useful when your video memory is allocated at some offset of PC&#039;s RAM and not in a separate RAM component.It&#039;s also useful when you want to put multiple Console screens together to achieve bigger resolutions.&lt;br /&gt;
&lt;br /&gt;
=== Working with Console ===&lt;br /&gt;
Firstly, connect a [[Ram|RAM]] component to the Console using the [[Link Components]] button on the right-top side.&lt;br /&gt;
&lt;br /&gt;
Then, you need to choose the display mode:&lt;br /&gt;
[[File:Component Console Color Mode.png|thumb|298x298px|Console (Color Mode)]]&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode ====&lt;br /&gt;
In this mode, every byte of RAM is representing a character defined by the [[Code Page]]&lt;br /&gt;
&lt;br /&gt;
==== Color Mode ====&lt;br /&gt;
In this mode, each character takes 7 bytes. (it&#039;s 8 byte aligned for convenience)&lt;br /&gt;
&lt;br /&gt;
The first byte is the same as in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
Next 3 bytes represent the character color (in &amp;quot;RRRRRRRR GGGGGGGG BBBBBBBB&amp;quot; format).&lt;br /&gt;
&lt;br /&gt;
And the last 3 bytes represent the character&#039;s background color (same format).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;Note: If you&#039;re using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.&amp;lt;/sup&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3520</id>
		<title>Component/Console</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3520"/>
		<updated>2024-03-18T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: Changed the comment to be visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console - is a 80x24 text display.&lt;br /&gt;
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]&lt;br /&gt;
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]]&lt;br /&gt;
&lt;br /&gt;
====== Inputs: ======&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Offset&#039;&#039;&#039; (32 bit) - This input dictates the address offset for the screen. It&#039;s useful when your video memory is allocated at some offset of PC&#039;s RAM and not in a separate RAM component.It&#039;s also useful when you want to put multiple Console screens together to achieve bigger resolutions.&lt;br /&gt;
&lt;br /&gt;
=== Working with Console: ===&lt;br /&gt;
Firstly, connect a [[Ram|RAM]] component to the Console using the [[Link Components]] button on the right-top side.&lt;br /&gt;
&lt;br /&gt;
Then, you need to choose the display mode:&lt;br /&gt;
[[File:Component Console Color Mode.png|thumb|298x298px|Console (Color Mode)]]&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode: ====&lt;br /&gt;
In this mode, every byte of RAM is representing a character defined by the [[Code Page]]&lt;br /&gt;
&lt;br /&gt;
==== Color Mode: ====&lt;br /&gt;
In this mode, each character takes 7 bytes. (it&#039;s 8 byte aligned for convenience)&lt;br /&gt;
&lt;br /&gt;
The first byte is the same as in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
Next 3 bytes represent the character color (in &amp;quot;RRRRRRRR GGGGGGGG BBBBBBBB&amp;quot; format).&lt;br /&gt;
&lt;br /&gt;
And the last 3 bytes represent the character&#039;s background color (same format).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;sup&amp;gt;Note: If you&#039;re using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background.&amp;lt;/sup&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3519</id>
		<title>Component/Console</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=Component/Console&amp;diff=3519"/>
		<updated>2024-03-18T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: Added Console Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Console - is a 80x24 text display.&lt;br /&gt;
[[File:Component Console Multiple.png|thumb|361x361px|4 Console screens put together for bigger resolution]]&lt;br /&gt;
[[File:Component Console.png|thumb|Console full of text (Normal Mode)]]&lt;br /&gt;
&lt;br /&gt;
====== Inputs: ======&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Offset&#039;&#039;&#039; (32 bit) - This input dictates the address offset for the screen. It&#039;s useful when your video memory is allocated at some offset of PC&#039;s RAM and not in a separate RAM component.It&#039;s also useful when you want to put multiple Console screens together to achieve bigger resolutions.&lt;br /&gt;
&lt;br /&gt;
=== Working with Console: ===&lt;br /&gt;
Firstly, connect a [[Ram|RAM]] component to the Console using the [[Link Components]] button on the right-top side.&lt;br /&gt;
&lt;br /&gt;
Then, you need to choose the display mode:&lt;br /&gt;
[[File:Component Console Color Mode.png|thumb|298x298px|Console (Color Mode)]]&lt;br /&gt;
&lt;br /&gt;
==== Normal Mode: ====&lt;br /&gt;
In this mode, every byte of RAM is representing a character defined by the [[Code Page]]&lt;br /&gt;
&lt;br /&gt;
==== Color Mode: ====&lt;br /&gt;
In this mode, each character takes 7 bytes. (it&#039;s 8 byte aligned for convenience)&lt;br /&gt;
&lt;br /&gt;
The first byte is the same as in Normal Mode.&lt;br /&gt;
&lt;br /&gt;
Next 3 bytes represent the character color (in &amp;quot;RRRRRRRR GGGGGGGG BBBBBBBB&amp;quot; format).&lt;br /&gt;
&lt;br /&gt;
And the last 3 bytes represent the character&#039;s background color (same format).&amp;lt;!-- Note: If you&#039;re using 64 bit cells for your RAM, then the lowest byte will be the character and highest the blue component of background. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=File:Component_Console_Multiple.png&amp;diff=3518</id>
		<title>File:Component Console Multiple.png</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=File:Component_Console_Multiple.png&amp;diff=3518"/>
		<updated>2024-03-18T21:25:35Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: {{File
|summary  = 4 Console screens together
|type     = screenshot
|source   = self
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File&lt;br /&gt;
|summary  = 4 Console screens together&lt;br /&gt;
|type     = screenshot&lt;br /&gt;
|source   = self&lt;br /&gt;
}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Unknown_copyright}}&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=File:Component_Console_Color_Mode.png&amp;diff=3517</id>
		<title>File:Component Console Color Mode.png</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=File:Component_Console_Color_Mode.png&amp;diff=3517"/>
		<updated>2024-03-18T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: {{File
|summary  = Console with Color Mode enabled
|type     = screenshot
|source   = self
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File&lt;br /&gt;
|summary  = Console with Color Mode enabled&lt;br /&gt;
|type     = screenshot&lt;br /&gt;
|source   = self&lt;br /&gt;
}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Unknown_copyright}}&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
	<entry>
		<id>http://turingcomplete.wiki/w/index.php?title=File:Component_Console_filled_CP850.png&amp;diff=3516</id>
		<title>File:Component Console filled CP850.png</title>
		<link rel="alternate" type="text/html" href="http://turingcomplete.wiki/w/index.php?title=File:Component_Console_filled_CP850.png&amp;diff=3516"/>
		<updated>2024-03-18T20:43:34Z</updated>

		<summary type="html">&lt;p&gt;SomeGuy: {{File
|summary  = A Console component full of text
|type     = screenshot
|source   = self
}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{File&lt;br /&gt;
|summary  = A Console component full of text&lt;br /&gt;
|type     = screenshot&lt;br /&gt;
|source   = self&lt;br /&gt;
}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Unknown_copyright}}&lt;/div&gt;</summary>
		<author><name>SomeGuy</name></author>
	</entry>
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